Converting lua wait() to a javascript script
In lua a common way to use wait() would be like:
for i=1,#Players do
Players[i].Character.HumanoidRootPart.Anchored = false
wait(2)
etc);
but javascript would interfear with my code. Any solution?
In lua a common way to use wait() would be like:
for i=1,#Players do
Players[i].Character.HumanoidRootPart.Anchored = false
wait(2)
etc);
but javascript would interfear with my code. Any solution?
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